Traits
The building blocks of every design
Overview
Vulpeco’s are an ever evolving species shaped by their environment and self identity. Each one is special and unique, and may change over time through various ways;
- Expressing traits
- Evolving self over time
- Biological anomalies
This guide dives into detail about how traits work and change over time
Core
There are Four different key traits that make up a vulpeco;
- Base Coat
- Aspect
- Fur
- Morph
Each of these works differently, and some add their own game mechanics
Base Coat (color and pattern)
What it is
The base coat is the biological foundation on which all other traits build.
It determines:
- Color, which sets the base coat's rarity. Natural fox oranges, tans, grays and whites are Common, and the further a color moves from those, the rarer it becomes.
- Pattern, based on markings found on real fox species (these do not occupy marking slots)
Changing the base coat is rare, but possible in special cases
Changing it
A base coat can only change through certain events or items.
Resources
Read more about them here
Insect Aspect (wingpanel design)
What it is
The insect Aspect (referred to simply as Aspec) is the bug DNA the vulpeco is expressing
It determines:
- Visual theme
- Coloration to determine patterns
Rules
- Aspects must always be based on a living, non-extinct insect.
- Morph determines the insects available for use. For example, the common morph vulpeco is only butterflies and moths
- Wingshape should reasonably follow the Aspect’s. I.e. a monarch butterfly aspect should not have lunar moth shaped wingpanels
Changing it
An aspect is very hard to change, though not impossible under rare circumstances.
Resources
Read more about them here (TBA)
Fur (texture)
What it is
Fur is the type and texture of a vulpeco's coat, such as typical, fluffy, silken or crested.
Metamorphosis
Fur can change over a vulpeco's lifetime through metamorphosis. At the Nectar Pool, a vulpeco can spend its stored Nectar as power to evolve. Once the price is paid, it emerges from the pool with the chosen changes.
The Nectar shop is not available yet!
Resources
Read about all fur types here
Markings (customizing traits)
What it is
Markings lay on top of the base coat and turn it into something unique. Markings are visual traits that feed into a vulpeco’s individual identity
Base patterns found on real fox species are part of the base coat, not markings, so they do not use a slot
Slot System
The slot system limits vulpeco’s ability to express markings, but this may be changed over time
- Every Vulpeco starts with Two Slots
- Each marking uses One slot
- Slots may be earned or obtained over time
Changing them
New markings can be added at the Nectar Pool to fill empty slots, and extra slots can be earned over time.
Resources
Read more about the system here
Read about all known markings here
Morph (subspecies)
What it is
The morph defines a vulpeco based on physical biological differences. They are like subspecies of vulpecos.
Effects
Morph influences things like
- Body structure
- Trait expression
- Insect Aspect Availability
Resources
Read more about them here (TBA)
Gameplay Note(s)
Only the base form/morph is known at the moment, but more will be discovered over time!
Oddities (rare traits)
What it is
Oddities are incredibly unique, altering effects a vulpeco may obtain over its lifetime. They do not replace traits, but alter them into a more unique expression
Effects
Oddities do things like
- Apply shimmers
- Make wingpanels transparent
- Give access to unique colorations like albinism
Slot System
Oddity slots are extremely rare. They may be obtained over time, but they are hard to earn.
Examples
Read more about oddities and discover mutations here