Traits

The building blocks of every design

Overview

Vulpeco’s are an ever evolving species shaped by their environment and self identity. Each one is special and unique, and may change over time through various ways;

  1. Expressing traits
  2. Evolving self over time
  3. Biological anomalies

This guide dives into detail about how traits work and change over time

Core

There are Four different key traits that make up a vulpeco;

  1. Base Coat
  2. Aspect
  3. Fur
  4. Morph

Each of these works differently, and some add their own game mechanics

Base Coat (color and pattern)

What it is

The base coat is the biological foundation on which all other traits build.

It determines:

  1. Color, which sets the base coat's rarity. Natural fox oranges, tans, grays and whites are Common, and the further a color moves from those, the rarer it becomes.
  2. Pattern, based on markings found on real fox species (these do not occupy marking slots)

Changing the base coat is rare, but possible in special cases

Changing it

A base coat can only change through certain events or items.

Resources

Read more about them here

Insect Aspect (wingpanel design)

What it is

The insect Aspect (referred to simply as Aspec) is the bug DNA the vulpeco is expressing

It determines:

  1. Visual theme
  2. Coloration to determine patterns
Rules
  1. Aspects must always be based on a living, non-extinct insect.
  2. Morph determines the insects available for use. For example, the common morph vulpeco is only butterflies and moths
  3. Wingshape should reasonably follow the Aspect’s. I.e. a monarch butterfly aspect should not have lunar moth shaped wingpanels
Changing it

An aspect is very hard to change, though not impossible under rare circumstances.

Resources

Read more about them here (TBA)

Fur (texture)

What it is

Fur is the type and texture of a vulpeco's coat, such as typical, fluffy, silken or crested.

Metamorphosis

Fur can change over a vulpeco's lifetime through metamorphosis. At the Nectar Pool, a vulpeco can spend its stored Nectar as power to evolve. Once the price is paid, it emerges from the pool with the chosen changes.

The Nectar shop is not available yet!

Resources

Read about all fur types here

Markings (customizing traits)

What it is

Markings lay on top of the base coat and turn it into something unique. Markings are visual traits that feed into a vulpeco’s individual identity

Base patterns found on real fox species are part of the base coat, not markings, so they do not use a slot

Slot System

The slot system limits vulpeco’s ability to express markings, but this may be changed over time

  1. Every Vulpeco starts with Two Slots
  2. Each marking uses One slot
  3. Slots may be earned or obtained over time
Changing them

New markings can be added at the Nectar Pool to fill empty slots, and extra slots can be earned over time.

Resources

Read more about the system here

Read about all known markings here

Morph (subspecies)

What it is

The morph defines a vulpeco based on physical biological differences. They are like subspecies of vulpecos.

Effects

Morph influences things like

  1. Body structure
  2. Trait expression
  3. Insect Aspect Availability
Resources

Read more about them here (TBA)

Gameplay Note(s)

Only the base form/morph is known at the moment, but more will be discovered over time!

Oddities (rare traits)

What it is

Oddities are incredibly unique, altering effects a vulpeco may obtain over its lifetime. They do not replace traits, but alter them into a more unique expression

Effects

Oddities do things like

  1. Apply shimmers
  2. Make wingpanels transparent
  3. Give access to unique colorations like albinism
Slot System

Oddity slots are extremely rare. They may be obtained over time, but they are hard to earn.

Examples

Read more about oddities and discover mutations here