Items and Crafting
Materials, Relics and accessories
Overview
Everything your vulpeco brings home from Scavenging goes into its inventory. There are five kinds of things to find:
- Materials are crafted into accessories, or sold to the trader
- Relics enchant accessories with a stat
- Supplies help on your next trip or art piece
- Catalysts are spent at the Nectar Pool
- Cocoon Fragments add up to a new MYO
Materials
Materials are stored by rarity. Your vulpeco might come home with a Flint Chip, a Songbird Feather or a Brass Gear, and that's what it found, but in the inventory it counts as a Common, Uncommon, Rare or Mythic Material.
| Rarity | Found as, for example | Trader pays |
|---|---|---|
| Common | Twine Fiber, Cave Moss, Rusted Bolt, Ribbon Scrap | 5 Nectar |
| Uncommon | Songbird Feather, Beetle Shell, Copper Wire, Brass Bell | 15 Nectar |
| Rare | Heartwood Knot, Geode, Brass Gear, Silver Locket | 40 Nectar |
| Mythic | Golden Acorn, Star Sapphire, Pocket Watch, Gilded Thimble | 100 Nectar |
The trader isn't open yet!
Crafting Accessories
Design any accessory you like for your vulpeco: a collar, earrings, a scarf, tail jewelry. Its cost depends on its size and how complex it is.
Crafting opens at player level 2. Some sizes and styles open later, as shown below. See Player Levels.
Size
- Small: an earring, ring, anklet or small charm
- Medium: a collar, bracelet, scarf or hair piece
- Large: a cloak, harness, headdress or tail jewelry (level 4)
Complexity
- Simple: one piece, a few colors
- Detailed: several parts, or a pattern
- Ornate: intricate, with gems or many pieces (level 5)
Cost
| Simple | Detailed | Ornate | |
|---|---|---|---|
| Small | 3 Common | 4 Common, 1 Uncommon | 4 Common, 2 Uncommon, 1 Rare |
| Medium | 6 Common | 6 Common, 2 Uncommon | 6 Common, 3 Uncommon, 1 Rare |
| Large | 8 Common, 1 Uncommon | 8 Common, 3 Uncommon, 1 Rare | 10 Common, 4 Uncommon, 2 Rare |
Materials can't stand in for each other. A Rare Material can't be used in place of Uncommon ones.
Masterwork
From level 8, add 1 Mythic Material to an Ornate accessory to make it a Masterwork. A Masterwork can hold two enchantments instead of one.
Making It
- Draw your vulpeco wearing the accessory. It has to appear in the art, but it can be simpler than in your vulpeco's ref or masterlist image.
- Submit the art to staff with the accessory's size and complexity.
- Staff take the materials from the inventory of the vulpeco wearing it, and the accessory shows on that vulpeco's page.
A vulpeco can wear up to 3 accessories, or 4 once you reach level 8.
Relics and Enchantments
Each scavenging location has its own Relic, tied to the stat that location tests.
| Location | Stat | Relic |
|---|---|---|
| Forest | Grace | Willow Root |
| Caves | Body | Deepcore Ore |
| Ruins | Mind | Elder Bone |
| Settlement Edges | Heart | Old Artifact |
Relics are spent to enchant an accessory:
| Enchantment | Unlocks at | Cost | Effect |
|---|---|---|---|
| Minor | Level 4 | 1 Relic | +1 to scavenge rolls at that Relic's location |
| Lucky Charm | Level 5 | 1 of each Relic | One free scavenge reroll each month |
| Major | Level 6 | 3 of the same Relic, Detailed or Ornate accessories only | +1 to that Relic's stat |
- An accessory holds one enchantment, or two if it's a Masterwork
- Accessories can add at most +2 to any one stat in total
- Stats still cap at 20. See Vulpeco Stats
- A vulpeco can have one Lucky Charm. Its reroll comes back on the 1st of each month; ask for it when you submit a scavenging trip and keep the better of the two rolls
Supplies
| Supply | Found in | Effect |
|---|---|---|
| Trail Mix | Forest, Settlement Edges | +2 to your next scavenge roll |
| Lucky Pebble | Caves, Ruins | Roll twice on your next scavenge and keep the better result |
| Sweet Nectar Drop | Settlement Edges | +25% Vulpeco XP on that vulpeco's next art piece |
Catalysts
Catalysts are spent at the Nectar Pool, along with Nectar, to evolve.
| Catalyst | Found in | Used for |
|---|---|---|
| Molted Silk | Forest | Changing fur type |
| Iridescent Scale | Forest | Iridescence oddity |
| Glowstone Heart | Caves | Bioluminescence oddity |
| Prism Shard | Ruins | Prism oddity |
| Vivid Pigment | Settlement Edges | Intensify oddity |
Cocoon Fragments
Cocoon Fragments turn up on Rare finds at every location. Collect 10 and trade them for an MYO Voucher with the button on your profile. See Getting a Vulpeco.
Costs and rates may be rebalanced while we are in Alpha.